No.004 · Product design lead · B2B marketplace · 2022–25
ATHLYTIC
A two-sided NIL marketplace: brands bought reach, student athletes and creators supplied it, and our own team ran the campaigns brands did not want to run themselves. About $150K of brand deals ran through it.

- PROBLEM
- A two-sided marketplace runs on trust. Brands paying for reach needed to know who they were hiring, athletes needed to know they would be paid, and the team running managed campaigns needed one view of who owed what to whom.
- ROLE
- Product Design Lead across brand tools, athlete tools and the internal operations behind managed campaigns, on a product inherited on Bubble. Led the team, with a couple of direct reports: planning, development, QA and show-and-tell.
- RESULT
- About $150K of brand deals ran through the platform, and cold pitches sent from My Hive got a reply 5–10% of the time.
- Role
- Product Design Lead
- Year
- 2022–25
- Stack
- Bubble (no-code)
- Work
- Marketplace · operations · team lead
THE BUSINESS
Athlytic was a two-sided marketplace for NIL and creator campaigns. Brands were the buyers, and student athletes and creators were the supply. A brand could post a challenge to the whole network and manage it themselves, or have our team design and run a fully managed campaign. That second option made our own staff a third kind of user, so the product had three parts sharing one set of data: brand tools, athlete tools, and the internal tools behind managed campaigns. About $150K of brand deals went through it.
ATHLETE HOME
The account at a glance, the moment they land.
The first screen an athlete sees had to answer “what's happening with my account?” at a glance. Available to earn, active deals and total earned sit across the top. Below them are follower counts and engagement rates for Instagram, TikTok and Twitter, so athletes see their audience next to what it's worth. The schedule and activity feed run down the right, so a deliverable due Thursday is always in view, and a reward shows up as its own moment rather than a line in a list.

THE REST OF THE ATHLETE APP
The other athlete screens: Finances, with earnings to date and a debit card that was designed but never shipped; the challenge screen, with views, payout progress and time left; the mobile home dashboard; the public profile; and a learning centre of short lessons on making better content.
BRAND HOME & ANALYTICS
What a brand sees: what is live, who delivered, and what it earned back.
Managed campaigns were run by people, so the tools had to keep the brand, the athletes and our staff in sync without a spreadsheet on the side. One dashboard showed live deliverables, schedules, activity and what each participant had earned so far, and all three groups used it, so status questions were answered by the screen instead of a message to our team. Campaign analytics tracked performance over time, and an event ROI view compared what an event cost with the lift in sales.



FINDING ATHLETES
Search by sport, school or where an athlete’s audience lives.
Brands could search for athletes by sport and school, or use a map to find athletes by where their audience lives. Search results show each athlete's price range up front.


THE PUBLIC PROFILE
A media kit a brand can evaluate and book from.
Neither side would act on a promise, so we gave each of them evidence. Every brand in the directory was verified and came with a profile and audience-overlap insight. Athletes got a public profile a brand could actually evaluate: audience and engagement for each network, pricing and past work, with booking in a sticky footer so a brand can start a deal from anywhere on the page.


DEAL FLOW
Hiring one athlete, brand side: from a template to a signed contract and delivered posts.
Hiring one athlete starts from a template. The brand picks the deliverables, sets usage rights and terms, pays, and sends the offer. The athlete can counter, the brand reviews it, and the contract is signed. From there the deal moves to tracking deliverables, and every deal sits on one board.
CHALLENGES
A brief posted to the whole network, paid out on views.
A challenge is a brief posted to the whole network and paid out on views. The brand creates it, keeps it as a draft until it's ready, then approves which athletes can join. Once it's live, entries come in on a leaderboard, the brand can ask for changes to a post, and rewards go out to the winners at the end.

MY HIVE · BRAND OUTREACH
Find a brand, make the pitch, track the reply.
Athletes wanted to pitch brands themselves instead of waiting for a challenge to appear, which also meant the supply side could create its own demand. My Hive gave them the verified brand directory, audience-overlap insight to support the pitch, and a Quick Send email template that filled in their own analytics and linked their media kit. Replies landed in a thread inside the app. Cold pitches got a reply 5–10% of the time.




UNIVERSITIES & CONTRACTS
A dashboard for athletic departments, and a contract read in plain English before anyone signs.
Athletic departments got their own dashboard, shown here for Michigan State, and athletes got a contract analyzer that summarises a deal in plain English, flags risky terms and suggests questions to ask before signing.


THE ATHLYTIC CARD
A debit card for athlete earnings, designed down to the activation mailer. It never shipped: the card programme needed more sales volume than we had.


THE MARKETING SITE
The public face of the platform.
LEADING THE TEAM
Athlytic was my first time managing people. I had a couple of direct reports and led the team through the whole cycle: planning what to build, working with the developers during the build, QA before release, and show-and-tell after. I also coached a user researcher through running usability tests.
OUTGROWING BUBBLE
We inherited the product on Bubble. No-code got the first version out quickly, but custom dashboards, interactive games and live payout logic got harder to build as the product grew, while AI tools were making real codebases faster to work in every month. What I took from it: choose tools that can grow with the product.















